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Posted - 2014.08.27 22:21:00 -
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Nice bait post CCP Falcon. You have shifted this thread from; "OP here are ways you can do it better" to "wah, wah, wah." |

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Posted - 2014.08.28 21:25:00 -
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Tam Althor wrote:CCP Falcon wrote:Why should CCP provide protection for your haulage in high sec? CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive. If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you. Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.  Remember CCP Falcon, the level of protection that concord provides players is the same level of job protection you have when the high sec players decide to quit. Will you survive the next 20% layoff when it happens?
Wow Tam Althor - you have just stuck a nice big red sticker on your forehead.
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Posted - 2014.08.28 21:55:00 -
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Angeal MacNova wrote:
When it comes to a gank, the ganker already knows you're in belt. The moment they warp in, they are locking you as soon as the game lets them (takes time to come out of warp on grid).
So here is the list.
Keep your ships aligned so that the moment someone tries to lock you, you insta warp. Unfortunately you will eventually move out of range of the rocks so this isn't viable. In most systems there are multiple places to be aligned to. Align to point 1 until you reach the edge of your range, then realign to point 2, repeat ad infinitum
You can warp off the moment a potential ganker (just because someone warps in doesn't mean they are a ganker) warps in and hope to warp off before they finish falling out of warp. However, now the gankers don't even have to gank to stop you from mining. They just have to camp belts. If your alt (or friend) is also camping the belt in a hull with jamming bonuses the camping ganker will move on pretty fast
Moving for mining barges and exhumers is pointless. You will still have an alignment time before warping and you won't be able to speed tank their guns. I can see it working for a venture though. Align as per point one and this is no longer an issue
Your best option is to simply go with a tanky setup and hope that they won't bother to gank you if they have to lose more isk than what they will destroy. This falls apart if the ganker doesn't care about isk loss vs isk destroyed. Your tanks value is not based on the isk won vs lost relationship. It is based on the damaged able to absorbed before concord can land on grid and jam the ganker/s relationship
You can hire protection. Either hire someone to sit in belt with a pvp fit ship or hire mercs to war dec the gankers. Either one will probably cost you more than simply replacing a lost ship. At least if you get ganked you get insurance payout, salvage all the wrecks (yours and the gankers), and loot all the wrecks. If they pod you, you get a kill right and you can now gank them at any time without CONCORD involvement. Also, if the ganker is in an NPC corp, hiring a merc corp won't work. If it becomes known that you have a good working relationship with someone who is able to make ganking difficult, a ganking group will look for easier meat, think about the benefits of prevention of the ganking cycle rather then just protection of your hull
DScan is meaningless in hi-sec.I don't know where to begin here. D-Scan is a pretty impressive tool when you know how to use it correctly. Hint D-Scan and Overview are designed to work together.
So at what point is not being AFK suppose to protect you from being ganked? Sure it helps. You are there to direct drones and possibly pop a few after losing a ship (key phrase, "after being ganked"). You could also get your other ships out while they focus on one. So not being AFK can certainly reduce the number of ships that get ganked (time permitting before CONCORD shows). Odds are, in tanked skiffs, you can be AFK and probably only lose one before CONCORD shows even in a .5 system. Being AFK anywhere while undocked removes any argument for defence.
Having watched a few ganks in various systems across empire, I feel safe in saying that most gank crews do not arrive on grid at their optimal but have to move to their optimal before engaging a target, if you are in a barge and 6 catalysts land 12km from you and they have the time to fly to 1500m and then engage you before you warp off, you are neglecting your own self preservation. |

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Posted - 2014.08.28 22:42:00 -
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Syn Shi wrote:There is no risk to gank in hi-sec. The ships they use are so cheap and easy to replace the whole risk thing has been circumvented.
Ship blows up, so what...just buy another.
Everyone knows your name, no probelm just buy another character.
The game is so saturated with isk that isk has removed the risk factor.
If the game is so saturated with isk why mine? certainly not to make isk...
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Posted - 2014.08.28 23:10:00 -
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Solecist Project wrote:Cancel Align NOW wrote:Syn Shi wrote:There is no risk to gank in hi-sec. The ships they use are so cheap and easy to replace the whole risk thing has been circumvented.
Ship blows up, so what...just buy another.
Everyone knows your name, no probelm just buy another character.
The game is so saturated with isk that isk has removed the risk factor. If the game is so saturated with isk why mine? certainly not to make isk... You fail at logic. People mine afk to make ISK while doing other things. People either do not want to play to make ISK, or do not want to put effort into it to make ISK, or they lack time to actively play to make ISK. Is it really that hard? -.-
This thread is about the lack of defences available to high sec pilots. CCP Falcon has responded saying use the defences available. Syn Shi attempts to derail the thread (probably unintentionally) by repeating an oft heard argument that ganking is easy because of unlimited isk in game. I mock him. You attempt to defend AFK isk making in a thread about about the defences available to high sec miners and haulers. You claim I fail at logic. Context is useful.
If anyone wants to play Eve Online AFK that is their prerogative,with the views put forward in this very thread by CCP Falcon, I think there will be little on offer to help bolster their defences. As far as I am concerned - if you do anything AFK in Eve Online you are solely responsible for what happens to your hull, it's fittings and your pod. |

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Posted - 2014.08.29 00:31:00 -
[6] - Quote
Quote:
Syn Shi attempts to derail the thread (probably unintentionally) by repeating an oft heard argument that ganking is easy because of unlimited isk in game. I mock him.
Syn Shi wrote:
Never once mentioned afk mining...but if it makes you feel better feel free to make stuff up I said.
Reading comprehension. I never said you said anything about AFK mining....
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Posted - 2014.08.29 00:57:00 -
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Angeal MacNova wrote:Jonah Gravenstein wrote:Several posters, many of whom know a great deal more about game mechanics, and ganking, than yourself have explained, in detail, how you can use DScan Sorry but, use D-scanner and watch for gankers isn't an explanation at all. How do you recognize a ganker on d-scan in hi-sec?
1. Look up zkillboard (or any other board) and look for losses in the shiptype you wish to fly. Identify the most common ship types used in the game to gank the ship type you wish to fly.
2. In game go to overview settings and make an overview that only shows a. The top 10 ship types used to gank the hull you wish to fly. b. The stations c. The gates
3. Lets call this Simple defense #1.
4. TAB to this overview while in belt mining.
5. Open Dscan. Select use active overview for Dscan. Set angle for scan 360 degrees. Set distance at longest possible distance where no stations or gates show on dscan.
6. Hit Dscan. Once every 30-40 seconds and every time the number of pilots in local changes (yes I know that might mean every 5-6 seconds). If any of those ship types show up on dscan its time to align and prepare to warp out.
7. If a ship type shows up on dscan do not warp immediately, wait until they land on grid.
7a. If they land at/close to optimal for the common fit type used by gankers to kill your ship type, spam warp immediately.
7b. If they land close to another pilot get ready to activate your drones.
8. Add pilot to contact list and set corp/alliance -10.
9. Add pilot and all other corp mates in system to your watchlist.
10. If they were successful in ganking another pilot in the same belt, return to belt and mine happily with your concord insta support.
11. If concord insta support disappears while pilot/corp/alliance are in system. Align and repeat steps 7 on.
Once comfortable using Dscan like this you can start to change attributes.
11a. Change dscan distance range to include one station reduce angle to 30 degrees and scan. If you see a number of the specific shiptypes in scan you now know where they are coming from. There is a high chance they have an office in that station.
11b. When local numbers change, alter scan range and angle to pick up only one gate - scan 5 times over 30 seconds. Again if shiptypes show up you now know where they are coming from.
11c. When good at altering ranges and angles you can: scan gate 1. alter scan gate 2. alter scan gate 3 alter scan gate 1 alter.... |

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Posted - 2014.08.29 01:25:00 -
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Damn you Falcon, I was honestly trying to help some of these guys understand D-scan. You gone and buried my post 2 pages deep in risk vs reward philosophy. |

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Posted - 2014.08.31 10:02:00 -
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Veers Belvar wrote:Sabriz Adoudel wrote:If bumping is ever made a CONCORD offense, I will invest in salvage drones and MTUs and camp the Jita undock. Which is (again) why I suggested that Bumping should not be a CONCORD offense, rather that victims of a (failed) gank attempt should have a 60 second immunity from Bumping once CONCORD arrives on the scene.
This is an interesting suggestion, I have a few questions about the mechanics that I need clarification on:
1. What is your definition of "victim". How would CCP be able to take your definition and apply it to the current mechanics? If a neutral player sees a freighter being ganked on a gate and activates a jamming module on ganker pilot a and then is engaged by ganker pilot b is the nuetral party neutral, an aggressor, or a victim? What if the original ganker was legitimately at war with the freighter pilot? 2. What is your definition of "bump". How would you differentiate between natural and frequently occurring bumps on a station undock during conflict and deliberate attempts to disable warp? 3. How would CCP be able to stop bump abuse? If I had an expensive load to move (say $25bil plus) in a freighter over a small distance, say under 10 jumps, and this mechanism was made available, I would use neutral alts to engage my own freighter to ensure it was unbumpable after each jump.
I do not mean to be harshly critical, however, your proposal displays a limited understanding of the impact of altering simple mechanics, which also implies limited understanding of current mechanics. Looking at the scenario you have suggested you are suggesting that an Orca that has been attacked and whose tank has held through the initial gank attempt runs the risk of being bumped repeatedly by friends of the original ganker for 15 minutes continuously without concord intervention upon which the original attackers will return to reattempt to gank the Orca.
This method of attack, ie a ganking group holds back a percentage of forces from original attack to maintain bumping ability for 15 minutes after the target has survived the initial attack seems very inefficient. It means a deliberate reduction in DPS which increases the odds in the targets favour. It also means increasing the isk cost of the gank by approximately 100%. It also requires an increase in the technical ability of the group conducting the attack.
Why should single pilot who is emplying no defensive strategies utilising other pilots be given a leg up over a larger diverse group who are working in an extremely organised and detailed manner? |

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Posted - 2014.08.31 10:05:00 -
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Indahmawar Fazmarai wrote:Kaarous Aldurald wrote:Good heavens no.
This game needs *less* NPC handholding, not more. Read my post again and turn off the grrr carebears grrr this time. It is LESS hand-holding than CONCORD as it must be manually triggered.
So ganking of AFK would go unpunished or just punished by Concord?
The abuse options are awesome. A group of 100 pilots could crash the servers.
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Posted - 2014.08.31 10:08:00 -
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Indahmawar Fazmarai wrote:RubyPorto wrote:Indahmawar Fazmarai wrote: Use conditions: system security must be above 0.5. Player security status must be above 0.0. Trigger condition: someone has locked the player, has opened fire on him and has triggered a criminal flag on himself. Trigger: manual activation. Environmental effects: 99.9% resists to player. Any player who earns a criminal flag after attacking the player is 100% scrambled. Effects last for 10 seconds. NPC spawn (RT-1 seconds after activation, where RT = CONCORD response time): FoF mines. One mine is spawned for each agressor and inflicts 150,000 alpha damage on it. The subsequent CONCORD spawn will wipe any survivors.
First: Why should a single pilot have an item that requires no effort whatsoever to use which gives them a guaranteed win against an organized group of 10+ pilots specifically kitted out to beat them? (being at your keyboard isn't "effort" it's "playing the game") Second: Gimme an alt (or 5) in a newb ship and I'll be abusing the hell out of this. Even ignoring the hilarious abuse guaranteed to come from your ridiculous magic invulnerability button, it's entirely unnecessary. Please, tell me how would you abuse the idea, I may have overlooked something. 
I log in with x number of alts and position them on a pipe gate, I use alt 1 (in an imparior) to attack alt 2 in a tornado. Alt 2 now has a gank machine with 99% resists ready to hit anything it can alpha until concord arrive. |

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Posted - 2014.08.31 19:52:00 -
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Demonfist wrote:Tippia wrote:Demonfist wrote:because not every player of eve is a member of a 20,000 member alliance that can pull support out of it's rectum at a moments notice? So? That's not a prerequisite for forming a fleet for your own protection. having people willing to join is.
The way you carry yourself on the forums is an indicator to the way you behave in game. I can see why you have no one willing to join you... |
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